By Leonie Scherer at May 22 2019 13:23:35
Got land? Before you spend too much time browsing floor plan possibilities, you need to know where that home will be built. Not all floor plan designs are suited for all building sites. For instance, a walk_out basement typically requires a home being built on a slope or recessed into a hillside. Additionally, some plans are designed to take advantage of the home's location relative to sunlight so even if you already own your land, you will want to know where and how your home will be positioned on your property. Once you have an idea of where those logs will be stacked it's time to figure out what that stack needs to look like.
How much outdoor is good _ every home floor plan will include an outdoor area, perhaps an open porch, a swimming pool, a garden umbrella with seating etc. Making an assessment of how much time will be spent in these areas should be considered before making the plans. Imagine a swimming pool that is never used and looks unkempt and unclean! Outdoors need a lot of maintenance.
What Selection Mistakes Do Most People Make _ Most people start the process by a best guess as to what size home they should build. They either pick a size range based on a floor plan they found and liked while randomly searching online or they tour a home they like and assume that it is the size that will be right for their needs. There are frustrating problems associated with both of these methods. Another common problem is to decide on a certain style of home or number of floors because of a beautiful home you have seen or toured somewhere else without exploring the related other options. So what is the best way to start this process, you ask?
Interactivity _ For improved user experience, 3D floor may include lots of animated options. On the other hand, 2D plans may not offer that many options. Aside from this, 3D plans give control to the viewer so that they can rotate the design to check the structure from different angles. Moreover, the designs allow the user to press a button to make the furniture appear or disappear inside the rooms.